


In this sense, growing cotton can be more efficient for clothing, though such clothes will be the least protective and least durable. To make a piece of clothing you need enough quantity of a single leather type combining different types won’t work. To see how much you need, look at the Bill options in the Tailoring table or bench. Keep in mind that different animals give different amounts of leather - you won’t get much from a rat. The skins of your enemies can also be used for that purpose. When tailored, leather gives the same stats as cloth. There is also leather, furs or wool for clothing, which can be harvested from animals.

While it is far from being decent clothing, it works without eating up many resources. If you are very short on resources, build a crafting spot and set it to craft tribal wear. To craft clothes, besides the material cost, you will need a tailoring bench, and a powered one works faster. Harvesting it will yield cloth.Ĭreating a growing zone should be one of the first things you do in the game
#RIMWORLD CLOTH VS SYNTHREAD HOW TO#
How to get Cloth?įor that you need to create a growing zone and plant cotton there. The duster is probably the best clothing a wool duster gives some good protection from heat and cold, and the devilstrand one is ideal for warrior pawns.Ī good combo for protection would be: a superior devilstrand duster and a superior button-down shirt and pants will give you 52% of armor. There are different clothing types with different defensive bonuses for body parts for example, t-shirts won’t protect the arms, while button down shirts (at least they offer some protection).ĭevilstrand is one of the best choices for protection, and wool is the most efficient for temperature insulation. There are different armor attributes, such as Sharp, Blunt and Heat, and these attributes are affected by the clothing material. Clothing protects the colonists from heat and cold, and provides some damage resistanse.
